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File: //proc/self/root/usr/include/hphp/util/read-only-arena.h
/*
   +----------------------------------------------------------------------+
   | HipHop for PHP                                                       |
   +----------------------------------------------------------------------+
   | Copyright (c) 2010-present Facebook, Inc. (http://www.facebook.com)  |
   +----------------------------------------------------------------------+
   | This source file is subject to version 3.01 of the PHP license,      |
   | that is bundled with this package in the file LICENSE, and is        |
   | available through the world-wide-web at the following url:           |
   | http://www.php.net/license/3_01.txt                                  |
   | If you did not receive a copy of the PHP license and are unable to   |
   | obtain it through the world-wide-web, please send a note to          |
   | license@php.net so we can mail you a copy immediately.               |
   +----------------------------------------------------------------------+
*/
#ifndef incl_HPHP_READ_ONLY_ARENA_H_
#define incl_HPHP_READ_ONLY_ARENA_H_

#include <cstdlib>
#include <mutex>
#include <thread>

#include <folly/Range.h>

#include "hphp/util/alloc.h"

namespace HPHP {

//////////////////////////////////////////////////////////////////////

/*
 * ReadOnlyArena is an arena allocator that can be used for arena-lifetime read
 * only data.  In practice this is used in HPHP for process-lifetime cold
 * runtime data.
 *
 * When allocating from this arena, you have to provide the data that's
 * supposed to go in the block.  The allocator will temporarily make the page
 * writable and put the data in there, then mprotect it back to read only.
 *
 * One read only arena may safely be concurrently accessed by multiple threads.
 */
struct ReadOnlyArena {
  /*
   * All pointers returned from ReadOnlyArena will have at least this
   * alignment.
   */
  static constexpr size_t kMinimalAlignment = 8;

  /*
   * Create a ReadOnlyArena that uses at least `minChunkSize' bytes for each
   * call to the allocator.  `minChunkSize' will be rounded up to the nearest
   * multiple of the system page size (s_pageSize).
   *
   * Note: s_pageSize is a dynamically initialized static, so do not
   * create global ReadOnlyArenas.
   */
  explicit ReadOnlyArena(size_t minChunkSize);

  /*
   * Destroying a ReadOnlyArena will munmap all the chunks it allocated, but
   * generally ReadOnlyArenas should be used for extremely long-lived data.
   */
  ~ReadOnlyArena();

  ReadOnlyArena(const ReadOnlyArena&) = delete;
  ReadOnlyArena& operator=(const ReadOnlyArena&) = delete;

  /*
   * Returns: the number of bytes we've allocated (from malloc) in this arena.
   */
  size_t capacity() const;

  /*
   * Returns: a pointer to a read only memory region that contains a copy of
   * [data, data + dataLen).
   *
   * Throws: if we fail to allocate memory.
   */
  const void* allocate(const void* data, size_t dataLen);

private:
  void ensureFree(size_t bytes);

private:
  size_t const m_minChunkSize;

  mutable std::mutex m_mutex;
  unsigned char* m_frontier;
  unsigned char* m_end;
  std::vector<folly::Range<unsigned char*>> m_chunks;
};

//////////////////////////////////////////////////////////////////////

}


#endif