File: //proc/self/root/usr/include/hphp/util/pointer-list.h
/*
+----------------------------------------------------------------------+
| HipHop for PHP |
+----------------------------------------------------------------------+
| Copyright (c) 2010-present Facebook, Inc. (http://www.facebook.com) |
+----------------------------------------------------------------------+
| This source file is subject to version 3.01 of the PHP license, |
| that is bundled with this package in the file LICENSE, and is |
| available through the world-wide-web at the following url: |
| http://www.php.net/license/3_01.txt |
| If you did not receive a copy of the PHP license and are unable to |
| obtain it through the world-wide-web, please send a note to |
| license@php.net so we can mail you a copy immediately. |
+----------------------------------------------------------------------+
*/
#ifndef incl_HPHP_POINTERLIST_H_
#define incl_HPHP_POINTERLIST_H_
#include <stdlib.h>
#include <cstring>
#include "hphp/util/assertions.h"
namespace HPHP {
///////////////////////////////////////////////////////////////////////////////
#define INITIAL_CAPACITY 4
struct PointerListData;
/**
* During its lifetime, an instance of PointerList can transition
* between 3 states:
* State 0: m_val == 0
* This is the initial state for a newly constructed PointerList.
* There are no elements and no malloced block of memory.
* State 1: (m_val & 1) != 0
* In this state there is exactly one element which resides directly
* in m_val. The element is retrieved by returning a copy of m_val
* with the low bit cleared.
* State 2: m_val != 0 && (m_val & 1) == 0
* In this state, m_data points to a malloced block of memory. The
* number of elements, the capacity of the block, and the values of
* all the elements reside in the malloced block of memory.
*/
template <typename T>
struct PointerList {
union {
PointerListData* m_data;
uintptr_t m_val; // m_val is provided for convenience so that we don't
// have to repeatedly cast m_data to a uintptr_t
};
PointerList();
~PointerList();
T* get(int index) const;
void set(int index, T* val);
bool empty() const;
int size() const;
int capacity();
void clear();
void grow();
void push(T* val);
void pop();
private:
PointerList(const PointerList&);
PointerList& operator=(const PointerList&);
};
struct PointerListData {
int m_len;
int m_capacity;
};
template <typename T>
PointerList<T>::PointerList() {
m_val = 0;
}
template <typename T>
PointerList<T>::~PointerList() {
clear();
}
template <typename T>
T* PointerList<T>::get(int index) const {
if (m_val & uintptr_t(1U)) {
// If the low bit is set, that means that this PointerList
// contains exactly one pointer which is stored in m_val
assert(index == 0);
// Clear the low bit before returning the value
return (T*)(m_val & ~(uintptr_t(1U)));
}
// Index into the malloced block of memory
assert(m_data);
assert(index >= 0 && index < m_data->m_len);
return *((T**)(m_data+1) + index);
}
template <typename T>
void PointerList<T>::set(int index, T* val) {
if (m_val & uintptr_t(1U)) {
// If the low bit is set, that means that this PointerList
// contains exactly one pointer which is stored in m_val.
assert(index == 0);
if (!(uintptr_t(val) & uintptr_t(1U))) {
// If the new value's lowest bit is zero, we can store
// the new value directly into m_val, mark the low bit,
// and return.
m_val = uintptr_t(val) | uintptr_t(1U);
return;
}
// Otherwise the new value's lowest bit is not zero, so we can't
// use the trick where we store the value directly into m_val. To
// handle this case we call the grow method (which will allocate
// a chunk of memory) and then we fall through to the case below.
grow();
}
// If we reach this point, m_data should be non-NULL and it should
// not have its low bit set.
assert(!(m_val & uintptr_t(1U)));
assert(m_data);
assert(index >= 0 && index < m_data->m_len);
// Index into the malloced block of memory
*((T**)(m_data+1) + index) = val;
}
template <typename T>
bool PointerList<T>::empty() const {
if (!m_val) return true;
return size() == 0;
}
template <typename T>
int PointerList<T>::size() const {
if (m_val) {
if (m_val & uintptr_t(1U)) {
// If the low bit is set, that means we have exactly one element
return 1;
}
// Read the malloced block of memory to find out how many elements
// we have
return m_data->m_len;
} else {
// If m_data is NULL, that means we have no elements
return 0;
}
}
template <typename T>
int PointerList<T>::capacity() {
if (m_val && !(m_val & uintptr_t(1U))) {
// If the m_data is non-NULL and the low bit is not set, read
// the malloced block of memory to find out how many elements
// can be stored before we need to grow.
return m_data->m_capacity;
}
// If m_data is NULL or if the low bit is set, that means that
// storing more elements may require us to grow, so we return
// a capacity equal to our current size.
return size();
}
template <typename T>
void PointerList<T>::clear() {
if (m_val) {
if (!(m_val & uintptr_t(1U))) {
// If the low bit is not set, we need to free the malloced block
// of memory
free(m_data);
}
// Set m_data to NULL
m_val = 0;
}
}
template <typename T>
void PointerList<T>::grow() {
if (m_val) {
int len;
int newCapacity;
void* elms;
bool doFree;
if (m_val & uintptr_t(1U)) {
// If the low bit is set, that means we have exactly one element and
// that our new capacity should be INITIAL_CAPACITY. We also must clear
// the low bit so that we can memcpy this one element into the newly
// allocated block of memory.
len = 1;
newCapacity = INITIAL_CAPACITY;
m_val = m_val & ~(uintptr_t(1U));
elms = (void*)(&m_val);
doFree = false;
} else {
len = m_data->m_len;
newCapacity = m_data->m_capacity * 2;
elms = (void*)(m_data+1);
doFree = true;
}
PointerListData * new_data = (PointerListData*)malloc(
sizeof(PointerListData) + sizeof(T*) * newCapacity);
new_data->m_len = len;
new_data->m_capacity = newCapacity;
void* newElms = (void*)(new_data+1);
// Copy over all of the elements in the newly allocated block of memory
memcpy(newElms, elms, sizeof(T*) * len);
if (doFree) {
free(m_data);
}
m_data = new_data;
} else {
// If there are currently no elements, all we have to do is allocate a
// block of memory and initialize m_len and m_capacity.
m_data = (PointerListData*)malloc(
sizeof(PointerListData) + sizeof(T*) * INITIAL_CAPACITY);
m_data->m_len = 0;
m_data->m_capacity = INITIAL_CAPACITY;
}
// Sanity check that malloc always returns a chunk of memory
// that is aligned on a 2-byte boundary at the very least.
// This is important because we steal the low bit of m_data
// for our own nefarious purposes.
assert(!(uintptr_t(m_data) & uintptr_t(1U)));
}
template <typename T>
void PointerList<T>::push(T* val) {
if (!m_val && !(uintptr_t(val) & uintptr_t(1U))) {
// If m_data is null and the low bit on the new value is zero,
// we can store the new value directly into m_data and mark
// the low bit.
m_val = (uintptr_t(val) | uintptr_t(1U));
return;
}
int sz = size();
if (sz >= capacity()) grow();
++(m_data->m_len);
set(sz, val);
}
template <typename T>
void PointerList<T>::pop() {
if (m_val) {
if (uintptr_t(m_val) & uintptr_t(1U)) {
// If the value being popped was stored directly into m_data,
// we just need to null out m_data
m_val = 0;
} else if (m_data->m_len > 0) {
// Otherwise, we just decrement the length
--(m_data->m_len);
}
}
}
#undef INITIAL_CAPACITY
///////////////////////////////////////////////////////////////////////////////
}
#endif